How to do : headlights
This Thing can only be posibble, cuz GTA_sa have bug with two faced polygons,
When in night the polys have only one face. 1. Mapping headlight with real car headlight texture (Surface>Mapping>Edit UV) 2. Make a copy of headlights polygons (Create>Copy, setting>None) 3. Move copied polygons 0.002 backward (Modify>Exact Transform>Z axis) 4. Mapping copied polygons with SA lights texture (Surface>Mapping>Edit UV) 5. Go to Real car texture settings (Red sphere in tool board) 6. ^^ Alpha parameters and move alpha level to 253 7. Now Flip polygons which contain real car texture (Modify>Flip) 8. Result: In game, when the lights is turned on the first layer (real car texture)disappear and you can see clearly SA light texture, but when you turn off lights you can see only real car texture not transparency or even dark sa lights texture. Here is Picture for preview |
Other Tutorial
Tools you mights need??
How to make scissor,gullwing doors NFS:Shift Import/Export filter in ZModeler Pivot & Dummy Placement (max) ZModeler2 UVMapping Tutorial |